A downloadable game

Created in Unreal Engine 4, Blender, Caustic and BFXR for UE4JAM (Theme: On Thin Ice)

Controls are WASD or Cursor Keys on keyboard. Controller controls are left-thumbstick for steering, and right-trigger (or right thumbstick) for acceleration. You can even use the Mouse for steering!

Space will reset your position. Backspace restarts the game. Escape will open the menu, so you can adjust the graphic settings to your computer.


Go as fast as you can, avoid obstacles, collect icy treats and snowflakes. If you have to crash into ice, go as fast as you can.

Download

Download
IcyBois1.02.zip 89 MB

Install instructions

Current version is for Windows only

Development log

Comments

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Question: Is there a way to gracefully exit the game?

A fun little game idea for the UE4JAM, and for me the idea fits the game jam theme very well. The graphics is overall very good, but the snow particle effect is a bit weird. The sound effects is also pretty good,  but when you brake stuff it makes a lot of noise. The controls is not super great, and especially the rotation is super funky,  some times you rotate super fast and other times it nearly impossible to rotate at all.


Overall a fine little jam game, and with some polish and perhaps a end goal for the game, this can be really great little game. Well done.

Thanks for your feedback! I'm doing some bug fixing and optimisation, which should hopefully make the game easier to play. It will probably stay an infinite course for the time, but I'm also adding a few new sections, as well as redesigning the open plains a bit.

32bit + WinXP fix please? :P

https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/Configura...

I'll give it a try! Won't be able to attempt until Thursday, but I'll update if I get it to build like that. 

Just letting you know that I've been working on the game a bit, and should have an update soon. I'll make a Win32 version part of the update (probably a separate download). I'm also going to test this on an older machine of mine, so it should hopefully be able to run on a wider range of hardware.

(+1)

Looks like that will require a full rebuild of the engine from source (I'm using the standard UE) and not sure how well it would run - definitely no means to test it currently. I can build a 32bit version, but the XP fix isn't viable right now. Sorry!